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osu-lazer/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
[TestFixture]
public class TestSceneHitExplosion : TaikoSkinnableTestScene
{
[Test]
public void TestNormalHit()
{
AddStep("Great", () => SetContents(() => getContentFor(createHit(HitResult.Great))));
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AddStep("Ok", () => SetContents(() => getContentFor(createHit(HitResult.Ok))));
AddStep("Miss", () => SetContents(() => getContentFor(createHit(HitResult.Miss))));
}
[Test]
public void TestStrongHit([Values(false, true)] bool hitBoth)
{
AddStep("Great", () => SetContents(() => getContentFor(createStrongHit(HitResult.Great, hitBoth))));
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AddStep("Good", () => SetContents(() => getContentFor(createStrongHit(HitResult.Ok, hitBoth))));
}
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private Drawable getContentFor(DrawableTestHit hit)
{
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
// the hit needs to be added to hierarchy in order for nested objects to be created correctly.
// setting zero alpha is supposed to prevent the test from looking broken.
hit.With(h => h.Alpha = 0),
new HitExplosion(hit.Type)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}.With(explosion => explosion.Apply(hit))
}
};
}
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private DrawableTestHit createHit(HitResult type) => new DrawableTestHit(new Hit { StartTime = Time.Current }, type);
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private DrawableTestHit createStrongHit(HitResult type, bool hitBoth) => new DrawableTestStrongHit(Time.Current, type, hitBoth);
}
}