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osu-lazer/osu.Game.Rulesets.Catch.Tests/TestSceneFruitObjects.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneFruitObjects : CatchSkinnableTestScene
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{
protected override void LoadComplete()
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{
base.LoadComplete();
AddStep("show pear", () => SetContents(() => createDrawableFruit(0)));
AddStep("show grape", () => SetContents(() => createDrawableFruit(1)));
AddStep("show pineapple / apple", () => SetContents(() => createDrawableFruit(2)));
AddStep("show raspberry / orange", () => SetContents(() => createDrawableFruit(3)));
AddStep("show banana", () => SetContents(createDrawableBanana));
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AddStep("show droplet", () => SetContents(() => createDrawableDroplet()));
AddStep("show tiny droplet", () => SetContents(createDrawableTinyDroplet));
AddStep("show hyperdash pear", () => SetContents(() => createDrawableFruit(0, true)));
AddStep("show hyperdash grape", () => SetContents(() => createDrawableFruit(1, true)));
AddStep("show hyperdash pineapple / apple", () => SetContents(() => createDrawableFruit(2, true)));
AddStep("show hyperdash raspberry / orange", () => SetContents(() => createDrawableFruit(3, true)));
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AddStep("show hyperdash droplet", () => SetContents(() => createDrawableDroplet(true)));
}
private Drawable createDrawableFruit(int indexInBeatmap, bool hyperdash = false) =>
SetProperties(new DrawableFruit(new Fruit
{
IndexInBeatmap = indexInBeatmap,
HyperDashBindable = { Value = hyperdash }
}));
private Drawable createDrawableBanana() =>
SetProperties(new DrawableBanana(new Banana()));
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private Drawable createDrawableDroplet(bool hyperdash = false) =>
SetProperties(new DrawableDroplet(new Droplet
{
HyperDashBindable = { Value = hyperdash }
}));
private Drawable createDrawableTinyDroplet() => SetProperties(new DrawableTinyDroplet(new TinyDroplet()));
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protected virtual DrawableCatchHitObject SetProperties(DrawableCatchHitObject d)
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{
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var hitObject = d.HitObject;
hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 0 });
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hitObject.StartTime = 1000000000000;
hitObject.Scale = 1.5f;
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d.Anchor = Anchor.Centre;
d.RelativePositionAxes = Axes.None;
d.Position = Vector2.Zero;
d.HitObjectApplied += _ =>
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{
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d.LifetimeStart = double.NegativeInfinity;
d.LifetimeEnd = double.PositiveInfinity;
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};
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return d;
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}
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}
}