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osu-lazer/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transforms;
using osu.Game.Storyboards.Drawables;
namespace osu.Game.Storyboards.Commands
{
public class StoryboardFlipVCommand : StoryboardCommand<bool>
{
public StoryboardFlipVCommand(Easing easing, double startTime, double endTime, bool startValue, bool endValue)
: base(easing, startTime, endTime, startValue, endValue)
{
}
public override string PropertyName => nameof(IFlippable.FlipV);
public override void ApplyInitialValue<TDrawable>(TDrawable d)
{
if (StartTime == EndTime)
d.FlipV = StartValue;
}
public override TransformSequence<TDrawable> ApplyTransforms<TDrawable>(TDrawable d)
=> d.TransformTo(nameof(IFlippable.FlipV), StartValue).Delay(Duration)
.TransformTo(nameof(IFlippable.FlipV), EndValue);
}
}