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osu-lazer/osu.Game/Screens/Play/HUD/HealthDisplay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Screens.Play.HUD
{
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/// <summary>
/// A container for components displaying the current player health.
/// Gets bound automatically to the <see cref="HealthProcessor"/> when inserted to <see cref="DrawableRuleset.Overlays"/> hierarchy.
/// </summary>
public abstract class HealthDisplay : Container, IHealthDisplay
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{
public Bindable<double> Current { get; } = new BindableDouble(1)
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{
MinValue = 0,
MaxValue = 1
};
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public virtual void Flash(JudgementResult result)
{
}
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/// <summary>
/// Bind the tracked fields of <see cref="HealthProcessor"/> to this health display.
/// </summary>
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public virtual void BindHealthProcessor(HealthProcessor processor)
{
Current.BindTo(processor.Health);
}
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}
}