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osu-lazer/osu.Game/Overlays/KeyConfiguration/KeyBindingsSection.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Input.Bindings;
using osu.Game.Input;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets;
using OpenTK;
namespace osu.Game.Overlays.KeyConfiguration
{
public abstract class KeyBindingsSection : SettingsSection
{
protected IEnumerable<KeyBinding> Defaults;
protected RulesetInfo Ruleset;
protected KeyBindingsSection()
{
FlowContent.Spacing = new Vector2(0, 1);
}
[BackgroundDependencyLoader]
private void load(KeyBindingStore store)
{
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var enumType = Defaults?.FirstOrDefault()?.Action?.GetType();
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if (enumType == null) return;
// for now let's just assume a variant of zero.
// this will need to be implemented in a better way in the future.
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int? variant = null;
if (Ruleset != null)
variant = 0;
var bindings = store.Query(Ruleset?.ID, variant);
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foreach (Enum v in Enum.GetValues(enumType))
// one row per valid action.
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Add(new KeyBindingRow(v, bindings.Where(b => b.Action.Equals((int)(object)v))));
}
}
}