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osu-lazer/osu.Game.Tests/Visual/SongSelectV2/TestSceneUpdateBeatmapSetButtonV2.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Screens.SelectV2;
namespace osu.Game.Tests.Visual.SongSelectV2
{
public partial class TestSceneUpdateBeatmapSetButtonV2 : OsuTestScene
{
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private UpdateBeatmapSetButton button = null!;
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[SetUp]
public void SetUp() => Schedule(() =>
{
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Child = button = new UpdateBeatmapSetButton
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
});
[Test]
public void TestNullBeatmap()
{
AddStep("null beatmap", () => button.BeatmapSet = null);
AddAssert("button invisible", () => button.Alpha == 0f);
}
[Test]
public void TestUpdatedBeatmap()
{
AddStep("updated beatmap", () => button.BeatmapSet = new BeatmapSetInfo
{
Beatmaps = { new BeatmapInfo() }
});
AddAssert("button invisible", () => button.Alpha == 0f);
}
[Test]
public void TestNonUpdatedBeatmap()
{
AddStep("non-updated beatmap", () => button.BeatmapSet = new BeatmapSetInfo
{
Beatmaps =
{
new BeatmapInfo
{
MD5Hash = "test",
OnlineMD5Hash = "online",
LastOnlineUpdate = DateTimeOffset.Now,
}
}
});
AddAssert("button visible", () => button.Alpha == 1f);
}
}
}