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56 lines
1.7 KiB
C#
56 lines
1.7 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Skinning
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{
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public class TaikoLegacySkinTransformer : ISkin
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{
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private readonly ISkinSource source;
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public TaikoLegacySkinTransformer(ISkinSource source)
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{
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this.source = source;
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}
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public Drawable GetDrawableComponent(ISkinComponent component) => source.GetDrawableComponent(component);
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public Texture GetTexture(string componentName) => source.GetTexture(componentName);
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public SampleChannel GetSample(ISampleInfo sampleInfo) => source.GetSample(new LegacyTaikoSampleInfo(sampleInfo));
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => source.GetConfig<TLookup, TValue>(lookup);
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private class LegacyTaikoSampleInfo : ISampleInfo
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{
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private readonly ISampleInfo source;
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public LegacyTaikoSampleInfo(ISampleInfo source)
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{
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this.source = source;
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}
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public IEnumerable<string> LookupNames
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{
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get
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{
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foreach (var name in source.LookupNames)
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yield return $"taiko-{name}";
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foreach (var name in source.LookupNames)
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yield return name;
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}
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}
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public int Volume => source.Volume;
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}
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}
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}
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