1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 22:27:25 +08:00
osu-lazer/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs

145 lines
4.7 KiB
C#
Raw Normal View History

2018-04-13 17:19:50 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK;
using OpenTK.Input;
2018-04-13 17:19:50 +08:00
using OpenTK.Graphics;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Shapes;
2018-10-02 11:02:47 +08:00
using osu.Framework.Input.Events;
2018-04-13 17:19:50 +08:00
using osu.Game.Rulesets;
namespace osu.Game.Overlays.Toolbar
{
2018-07-10 00:20:21 +08:00
public class ToolbarRulesetSelector : Container
2018-04-13 17:19:50 +08:00
{
private const float padding = 10;
private readonly FillFlowContainer modeButtons;
private readonly Drawable modeButtonLine;
2018-07-10 00:20:21 +08:00
private ToolbarRulesetButton activeButton;
2018-04-13 17:19:50 +08:00
private RulesetStore rulesets;
2018-04-13 17:19:50 +08:00
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
2018-07-10 00:20:21 +08:00
public ToolbarRulesetSelector()
2018-04-13 17:19:50 +08:00
{
RelativeSizeAxes = Axes.Y;
Children = new[]
{
new OpaqueBackground(),
modeButtons = new FillFlowContainer
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Padding = new MarginPadding { Left = padding, Right = padding },
},
modeButtonLine = new Container
{
Size = new Vector2(padding * 2 + ToolbarButton.WIDTH, 3),
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = new Color4(255, 194, 224, 100),
Radius = 15,
Roundness = 15,
},
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
}
}
}
};
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets, Bindable<RulesetInfo> parentRuleset)
2018-04-13 17:19:50 +08:00
{
this.rulesets = rulesets;
2018-04-13 17:19:50 +08:00
foreach (var r in rulesets.AvailableRulesets)
{
2018-07-10 00:20:21 +08:00
modeButtons.Add(new ToolbarRulesetButton
2018-04-13 17:19:50 +08:00
{
Ruleset = r,
Action = delegate { ruleset.Value = r; }
2018-04-13 17:19:50 +08:00
});
}
ruleset.ValueChanged += rulesetChanged;
ruleset.DisabledChanged += disabledChanged;
ruleset.BindTo(parentRuleset);
}
2018-10-02 11:02:47 +08:00
protected override bool OnKeyDown(KeyDownEvent e)
{
2018-10-02 11:02:47 +08:00
base.OnKeyDown(e);
if (e.ControlPressed && !e.Repeat && e.Key >= Key.Number1 && e.Key <= Key.Number9)
{
2018-10-02 11:02:47 +08:00
int requested = e.Key - Key.Number1;
RulesetInfo found = rulesets.AvailableRulesets.Skip(requested).FirstOrDefault();
if (found != null)
ruleset.Value = found;
return true;
}
return false;
2018-04-13 17:19:50 +08:00
}
public override bool HandleNonPositionalInput => !ruleset.Disabled && base.HandleNonPositionalInput;
public override bool HandlePositionalInput => !ruleset.Disabled && base.HandlePositionalInput;
2018-04-13 17:19:50 +08:00
public override bool PropagatePositionalInputSubTree => !ruleset.Disabled;
2018-04-13 17:19:50 +08:00
private void disabledChanged(bool isDisabled) => this.FadeColour(isDisabled ? Color4.Gray : Color4.White, 300);
protected override void Update()
{
base.Update();
Size = new Vector2(modeButtons.DrawSize.X, 1);
}
private void rulesetChanged(RulesetInfo ruleset)
{
2018-07-10 00:20:21 +08:00
foreach (ToolbarRulesetButton m in modeButtons.Children.Cast<ToolbarRulesetButton>())
2018-04-13 17:19:50 +08:00
{
bool isActive = m.Ruleset.ID == ruleset.ID;
m.Active = isActive;
if (isActive)
activeButton = m;
}
activeMode.Invalidate();
}
private Cached activeMode = new Cached();
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (!activeMode.IsValid)
{
modeButtonLine.MoveToX(activeButton.DrawPosition.X, 200, Easing.OutQuint);
activeMode.Validate();
}
}
}
}