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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq ;
using osu.Framework.Extensions.IEnumerableExtensions ;
using osu.Game.Beatmaps.Timing ;
using osu.Game.Rulesets.Mods ;
using osu.Game.Rulesets.Objects ;
using osu.Game.Rulesets.Osu ;
using osu.Game.Tests.Visual.UserInterface ;
namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneNightcoreBeatContainer : TestSceneBeatSyncedContainer
{
protected override void LoadComplete ( )
{
base . LoadComplete ( ) ;
Beatmap . Value = CreateWorkingBeatmap ( new OsuRuleset ( ) . RulesetInfo ) ;
Beatmap . Value . Track . Start ( ) ;
Beatmap . Value . Track . Seek ( Beatmap . Value . Beatmap . HitObjects . First ( ) . StartTime - 1000 ) ;
Add ( new ModNightcore < HitObject > . NightcoreBeatContainer ( ) ) ;
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AddStep ( "change signature to quadruple" , ( ) = > Beatmap . Value . Beatmap . ControlPointInfo . TimingPoints . ForEach ( p = > p . TimeSignature = TimeSignature . SimpleQuadruple ) ) ;
AddStep ( "change signature to triple" , ( ) = > Beatmap . Value . Beatmap . ControlPointInfo . TimingPoints . ForEach ( p = > p . TimeSignature = TimeSignature . SimpleTriple ) ) ;
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}
}
}