mirror of
https://github.com/ppy/osu.git
synced 2024-11-16 03:47:26 +08:00
151 lines
6.7 KiB
C#
151 lines
6.7 KiB
C#
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||
|
// See the LICENCE file in the repository root for full licence text.
|
||
|
|
||
|
using System.Linq;
|
||
|
using osu.Framework.Allocation;
|
||
|
using osu.Framework.Bindables;
|
||
|
using osu.Framework.Graphics;
|
||
|
using osu.Framework.Localisation;
|
||
|
using osu.Game.Beatmaps;
|
||
|
using osu.Game.Graphics.UserInterfaceV2;
|
||
|
using osu.Game.Localisation;
|
||
|
using osu.Game.Resources.Localisation.Web;
|
||
|
using osu.Game.Screens.Edit.Setup;
|
||
|
|
||
|
namespace osu.Game.Rulesets.Osu.Edit.Setup
|
||
|
{
|
||
|
public partial class OsuDifficultySection : SetupSection
|
||
|
{
|
||
|
private LabelledSliderBar<float> circleSizeSlider { get; set; } = null!;
|
||
|
private LabelledSliderBar<float> healthDrainSlider { get; set; } = null!;
|
||
|
private LabelledSliderBar<float> approachRateSlider { get; set; } = null!;
|
||
|
private LabelledSliderBar<float> overallDifficultySlider { get; set; } = null!;
|
||
|
private LabelledSliderBar<double> baseVelocitySlider { get; set; } = null!;
|
||
|
private LabelledSliderBar<double> tickRateSlider { get; set; } = null!;
|
||
|
private LabelledSliderBar<float> stackLeniency { get; set; } = null!;
|
||
|
|
||
|
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
|
||
|
|
||
|
[BackgroundDependencyLoader]
|
||
|
private void load()
|
||
|
{
|
||
|
Children = new Drawable[]
|
||
|
{
|
||
|
circleSizeSlider = new LabelledSliderBar<float>
|
||
|
{
|
||
|
Label = BeatmapsetsStrings.ShowStatsCs,
|
||
|
FixedLabelWidth = LABEL_WIDTH,
|
||
|
Description = EditorSetupStrings.CircleSizeDescription,
|
||
|
Current = new BindableFloat(Beatmap.Difficulty.CircleSize)
|
||
|
{
|
||
|
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||
|
MinValue = 0,
|
||
|
MaxValue = 10,
|
||
|
Precision = 0.1f,
|
||
|
}
|
||
|
},
|
||
|
healthDrainSlider = new LabelledSliderBar<float>
|
||
|
{
|
||
|
Label = BeatmapsetsStrings.ShowStatsDrain,
|
||
|
FixedLabelWidth = LABEL_WIDTH,
|
||
|
Description = EditorSetupStrings.DrainRateDescription,
|
||
|
Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
|
||
|
{
|
||
|
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||
|
MinValue = 0,
|
||
|
MaxValue = 10,
|
||
|
Precision = 0.1f,
|
||
|
}
|
||
|
},
|
||
|
approachRateSlider = new LabelledSliderBar<float>
|
||
|
{
|
||
|
Label = BeatmapsetsStrings.ShowStatsAr,
|
||
|
FixedLabelWidth = LABEL_WIDTH,
|
||
|
Description = EditorSetupStrings.ApproachRateDescription,
|
||
|
Current = new BindableFloat(Beatmap.Difficulty.ApproachRate)
|
||
|
{
|
||
|
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||
|
MinValue = 0,
|
||
|
MaxValue = 10,
|
||
|
Precision = 0.1f,
|
||
|
}
|
||
|
},
|
||
|
overallDifficultySlider = new LabelledSliderBar<float>
|
||
|
{
|
||
|
Label = BeatmapsetsStrings.ShowStatsAccuracy,
|
||
|
FixedLabelWidth = LABEL_WIDTH,
|
||
|
Description = EditorSetupStrings.OverallDifficultyDescription,
|
||
|
Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty)
|
||
|
{
|
||
|
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||
|
MinValue = 0,
|
||
|
MaxValue = 10,
|
||
|
Precision = 0.1f,
|
||
|
}
|
||
|
},
|
||
|
baseVelocitySlider = new LabelledSliderBar<double>
|
||
|
{
|
||
|
Label = EditorSetupStrings.BaseVelocity,
|
||
|
FixedLabelWidth = LABEL_WIDTH,
|
||
|
Description = EditorSetupStrings.BaseVelocityDescription,
|
||
|
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
|
||
|
{
|
||
|
Default = 1.4,
|
||
|
MinValue = 0.4,
|
||
|
MaxValue = 3.6,
|
||
|
Precision = 0.01f,
|
||
|
}
|
||
|
},
|
||
|
tickRateSlider = new LabelledSliderBar<double>
|
||
|
{
|
||
|
Label = EditorSetupStrings.TickRate,
|
||
|
FixedLabelWidth = LABEL_WIDTH,
|
||
|
Description = EditorSetupStrings.TickRateDescription,
|
||
|
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
|
||
|
{
|
||
|
Default = 1,
|
||
|
MinValue = 1,
|
||
|
MaxValue = 4,
|
||
|
Precision = 1,
|
||
|
}
|
||
|
},
|
||
|
stackLeniency = new LabelledSliderBar<float>
|
||
|
{
|
||
|
Label = "Stack Leniency",
|
||
|
FixedLabelWidth = LABEL_WIDTH,
|
||
|
Description = "In play mode, osu! automatically stacks notes which occur at the same location. Increasing this value means it is more likely to snap notes of further time-distance.",
|
||
|
Current = new BindableFloat(Beatmap.BeatmapInfo.StackLeniency)
|
||
|
{
|
||
|
Default = 0.7f,
|
||
|
MinValue = 0,
|
||
|
MaxValue = 1,
|
||
|
Precision = 0.1f
|
||
|
}
|
||
|
},
|
||
|
};
|
||
|
|
||
|
foreach (var item in Children.OfType<LabelledSliderBar<float>>())
|
||
|
item.Current.ValueChanged += _ => updateValues();
|
||
|
|
||
|
foreach (var item in Children.OfType<LabelledSliderBar<double>>())
|
||
|
item.Current.ValueChanged += _ => updateValues();
|
||
|
}
|
||
|
|
||
|
private void updateValues()
|
||
|
{
|
||
|
// for now, update these on commit rather than making BeatmapMetadata bindables.
|
||
|
// after switching database engines we can reconsider if switching to bindables is a good direction.
|
||
|
Beatmap.Difficulty.CircleSize = circleSizeSlider.Current.Value;
|
||
|
Beatmap.Difficulty.DrainRate = healthDrainSlider.Current.Value;
|
||
|
Beatmap.Difficulty.ApproachRate = approachRateSlider.Current.Value;
|
||
|
Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
|
||
|
Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;
|
||
|
Beatmap.Difficulty.SliderTickRate = tickRateSlider.Current.Value;
|
||
|
Beatmap.BeatmapInfo.StackLeniency = stackLeniency.Current.Value;
|
||
|
|
||
|
Beatmap.UpdateAllHitObjects();
|
||
|
Beatmap.SaveState();
|
||
|
}
|
||
|
}
|
||
|
}
|