1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-23 02:07:24 +08:00
osu-lazer/osu.Game/Screens/Edit/Compose/HitObjectContainerEventQueue.cs

103 lines
4.2 KiB
C#
Raw Normal View History

2021-05-13 19:56:38 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Screens.Edit.Compose
{
/// <summary>
/// A queue which processes events from the many <see cref="HitObjectContainer"/>s in a nested <see cref="Playfield"/> hierarchy.
/// </summary>
internal class HitObjectContainerEventQueue : Component
{
/// <summary>
/// Invoked when a <see cref="HitObject"/> becomes used by a <see cref="DrawableHitObject"/>.
/// </summary>
/// <remarks>
/// If the ruleset uses pooled objects, this represents the time when the <see cref="HitObject"/>s become alive.
/// </remarks>
public event Action<HitObject, DrawableHitObject> HitObjectUsageBegan;
/// <summary>
/// Invoked when a <see cref="HitObject"/> becomes unused by a <see cref="DrawableHitObject"/>.
/// </summary>
/// <remarks>
/// If the ruleset uses pooled objects, this represents the time when the <see cref="HitObject"/>s become dead.
/// </remarks>
public event Action<HitObject> HitObjectUsageFinished;
/// <summary>
/// Invoked when a <see cref="HitObject"/> has been transferred to another <see cref="DrawableHitObject"/>.
/// </summary>
public event Action<HitObject, DrawableHitObject> HitObjectUsageTransferred;
private readonly Playfield playfield;
/// <summary>
/// Creates a new <see cref="HitObjectContainerEventQueue"/>.
/// </summary>
/// <param name="playfield">The most top-level <see cref="Playfield"/>.</param>
public HitObjectContainerEventQueue(Playfield playfield)
{
this.playfield = playfield;
bindPlayfieldRecursive(playfield);
}
private void bindPlayfieldRecursive(Playfield p)
{
p.HitObjectContainer.HitObjectUsageBegan += onHitObjectUsageBegan;
p.HitObjectContainer.HitObjectUsageFinished += onHitObjectUsageFinished;
foreach (var nested in p.NestedPlayfields)
bindPlayfieldRecursive(nested);
}
private readonly Dictionary<HitObject, int> pendingUsagesBegan = new Dictionary<HitObject, int>();
private readonly Dictionary<HitObject, int> pendingUsagesFinished = new Dictionary<HitObject, int>();
private void onHitObjectUsageBegan(HitObject hitObject) => pendingUsagesBegan[hitObject] = pendingUsagesBegan.GetValueOrDefault(hitObject, 0) + 1;
private void onHitObjectUsageFinished(HitObject hitObject) => pendingUsagesFinished[hitObject] = pendingUsagesFinished.GetValueOrDefault(hitObject, 0) + 1;
protected override void Update()
{
base.Update();
foreach (var (hitObject, countBegan) in pendingUsagesBegan)
{
if (pendingUsagesFinished.TryGetValue(hitObject, out int countFinished))
{
Debug.Assert(countFinished > 0);
if (countBegan > countFinished)
{
// The hitobject is still in use, but transferred to a different HOC.
HitObjectUsageTransferred?.Invoke(hitObject, playfield.AllHitObjects.Single(d => d.HitObject == hitObject));
pendingUsagesFinished.Remove(hitObject);
}
}
else
{
// This is a new usage of the hitobject.
HitObjectUsageBegan?.Invoke(hitObject, playfield.AllHitObjects.Single(d => d.HitObject == hitObject));
}
}
// Go through any remaining pending finished usages.
foreach (var (hitObject, _) in pendingUsagesFinished)
HitObjectUsageFinished?.Invoke(hitObject);
pendingUsagesBegan.Clear();
pendingUsagesFinished.Clear();
}
}
}