mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 20:37:26 +08:00
81 lines
2.7 KiB
C#
81 lines
2.7 KiB
C#
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||
|
// See the LICENCE file in the repository root for full licence text.
|
||
|
|
||
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Linq;
|
||
|
using osu.Framework.Graphics.UserInterface;
|
||
|
using osu.Game.Graphics.UserInterface;
|
||
|
using osu.Game.Rulesets.Edit;
|
||
|
using osu.Game.Rulesets.Taiko.Objects;
|
||
|
using osu.Game.Screens.Edit.Compose.Components;
|
||
|
|
||
|
namespace osu.Game.Rulesets.Taiko.Edit
|
||
|
{
|
||
|
public class TaikoSelectionHandler : SelectionHandler
|
||
|
{
|
||
|
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint> selection)
|
||
|
{
|
||
|
if (selection.All(s => s.HitObject is Hit))
|
||
|
{
|
||
|
var hits = selection.Select(s => s.HitObject).OfType<Hit>();
|
||
|
|
||
|
yield return new TernaryStateMenuItem("Rim", action: state =>
|
||
|
{
|
||
|
foreach (var h in hits)
|
||
|
{
|
||
|
switch (state)
|
||
|
{
|
||
|
case TernaryState.True:
|
||
|
h.Type = HitType.Rim;
|
||
|
break;
|
||
|
|
||
|
case TernaryState.False:
|
||
|
h.Type = HitType.Centre;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
})
|
||
|
{
|
||
|
State = { Value = getTernaryState(hits, h => h.Type == HitType.Rim) }
|
||
|
};
|
||
|
}
|
||
|
|
||
|
if (selection.All(s => s.HitObject is TaikoHitObject))
|
||
|
{
|
||
|
var hits = selection.Select(s => s.HitObject).OfType<TaikoHitObject>();
|
||
|
|
||
|
yield return new TernaryStateMenuItem("Strong", action: state =>
|
||
|
{
|
||
|
foreach (var h in hits)
|
||
|
{
|
||
|
switch (state)
|
||
|
{
|
||
|
case TernaryState.True:
|
||
|
h.IsStrong = true;
|
||
|
break;
|
||
|
|
||
|
case TernaryState.False:
|
||
|
h.IsStrong = false;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
EditorBeatmap?.UpdateHitObject(h);
|
||
|
}
|
||
|
})
|
||
|
{
|
||
|
State = { Value = getTernaryState(hits, h => h.IsStrong) }
|
||
|
};
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private TernaryState getTernaryState<T>(IEnumerable<T> selection, Func<T, bool> func)
|
||
|
{
|
||
|
if (selection.Any(func))
|
||
|
return selection.All(func) ? TernaryState.True : TernaryState.Indeterminate;
|
||
|
|
||
|
return TernaryState.False;
|
||
|
}
|
||
|
}
|
||
|
}
|