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35 lines
999 B
C#
35 lines
999 B
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Rulesets.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Pippidon.UI
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{
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public class PippidonCursorContainer : GameplayCursorContainer
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{
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private Sprite cursorSprite;
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private Texture cursorTexture;
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protected override Drawable CreateCursor() => cursorSprite = new Sprite
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{
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Scale = new Vector2(0.5f),
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Origin = Anchor.Centre,
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Texture = cursorTexture,
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};
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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cursorTexture = textures.Get("character");
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if (cursorSprite != null)
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cursorSprite.Texture = cursorTexture;
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}
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}
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}
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