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osu-lazer/osu.Game/Overlays/BeatmapSet/Info.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
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using osuTK;
using osuTK.Graphics;
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namespace osu.Game.Overlays.BeatmapSet
{
public class Info : Container
{
private const float transition_duration = 250;
private const float metadata_width = 225;
private const float spacing = 20;
private readonly Box successRateBackground;
private readonly SuccessRate successRate;
public readonly Bindable<BeatmapSetInfo> BeatmapSet = new Bindable<BeatmapSetInfo>();
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public BeatmapInfo Beatmap
{
get => successRate.Beatmap;
set => successRate.Beatmap = value;
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}
public Info()
{
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MetadataSection source, tags;
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RelativeSizeAxes = Axes.X;
Height = 220;
Masking = true;
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0.25f),
Type = EdgeEffectType.Shadow,
Radius = 3,
Offset = new Vector2(0f, 1f),
};
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 15, Horizontal = BeatmapSetOverlay.X_PADDING },
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = metadata_width + BeatmapSetOverlay.RIGHT_WIDTH + spacing * 2 },
Child = new Container
{
RelativeSizeAxes = Axes.Both,
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Child = new MetadataSection("Description"),
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},
},
new Container
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = metadata_width,
Padding = new MarginPadding { Horizontal = 10 },
Margin = new MarginPadding { Right = BeatmapSetOverlay.RIGHT_WIDTH + spacing },
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
LayoutDuration = transition_duration,
Children = new[]
{
source = new MetadataSection("Source"),
tags = new MetadataSection("Tags"),
},
},
},
new Container
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = BeatmapSetOverlay.RIGHT_WIDTH,
Children = new Drawable[]
{
successRateBackground = new Box
{
RelativeSizeAxes = Axes.Both,
},
successRate = new SuccessRate
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 20, Horizontal = 15 },
},
},
},
},
},
};
BeatmapSet.ValueChanged += b =>
{
source.Text = b.NewValue?.Metadata.Source ?? string.Empty;
tags.Text = b.NewValue?.Metadata.Tags ?? string.Empty;
};
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}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
successRateBackground.Colour = colours.GrayE;
}
private class MetadataSection : FillFlowContainer
{
private readonly OsuSpriteText header;
private readonly TextFlowContainer textFlow;
public string Text
{
set
{
if (string.IsNullOrEmpty(value))
{
this.FadeOut(transition_duration);
return;
}
this.FadeIn(transition_duration);
textFlow.Clear();
textFlow.AddText(value, s => s.Font = s.Font.With(size: 14));
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}
}
public Color4 TextColour
{
get => textFlow.Colour;
set => textFlow.Colour = value;
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}
public MetadataSection(string title)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Spacing = new Vector2(5f);
InternalChildren = new Drawable[]
{
header = new OsuSpriteText
{
Text = title,
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold),
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Shadow = false,
Margin = new MarginPadding { Top = 20 },
},
textFlow = new OsuTextFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
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header.Colour = textFlow.Colour = colours.Gray5;
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}
}
}
}