1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 02:37:25 +08:00
osu-lazer/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs

35 lines
1.1 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using osu.Framework.Bindables;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Beatmaps.ControlPoints
{
public class DifficultyControlPoint : ControlPoint
2018-04-13 17:19:50 +08:00
{
/// <summary>
/// The speed multiplier at this control point.
/// </summary>
public readonly BindableDouble SpeedMultiplierBindable = new BindableDouble(1)
{
2019-10-28 15:21:14 +08:00
Precision = 0.1,
Default = 1,
MinValue = 0.1,
MaxValue = 10
};
2018-04-13 17:19:50 +08:00
/// <summary>
/// The speed multiplier at this control point.
/// </summary>
public double SpeedMultiplier
{
get => SpeedMultiplierBindable.Value;
set => SpeedMultiplierBindable.Value = value;
2018-04-13 17:19:50 +08:00
}
2020-04-17 16:06:12 +08:00
public override bool IsRedundant(ControlPoint existing)
2020-04-17 16:04:09 +08:00
=> existing is DifficultyControlPoint existingDifficulty
&& SpeedMultiplier == existingDifficulty.SpeedMultiplier;
2018-04-13 17:19:50 +08:00
}
}