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osu-lazer/osu.Game/Rulesets/Difficulty/TimedDifficultyAttributes.cs

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2021-10-01 19:56:03 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
namespace osu.Game.Rulesets.Difficulty
{
/// <summary>
/// Wraps a <see cref="DifficultyAttributes"/> object and adds a time value for which the attribute is valid.
/// Output by <see cref="DifficultyCalculator.CalculateTimed"/>.
/// </summary>
public class TimedDifficultyAttributes : IComparable<TimedDifficultyAttributes>
{
public readonly double Time;
public readonly DifficultyAttributes Attributes;
public TimedDifficultyAttributes(double time, DifficultyAttributes attributes)
{
Time = time;
Attributes = attributes;
}
public int CompareTo(TimedDifficultyAttributes other) => Time.CompareTo(other.Time);
}
}