1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-17 03:55:30 +08:00
osu-lazer/osu.Game/Screens/Play/IGameplayClock.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

35 lines
1.2 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Timing;
namespace osu.Game.Screens.Play
{
public interface IGameplayClock : IFrameBasedClock
{
/// <summary>
/// The rate of gameplay when playback is at 100%.
/// This excludes any seeking / user adjustments.
/// </summary>
double TrueGameplayRate { get; }
/// <summary>
/// The time from which the clock should start. Will be seeked to on calling <see cref="GameplayClockContainer.Reset"/>.
/// </summary>
/// <remarks>
/// By default, a value of zero will be used.
/// Importantly, the value will be inferred from the current beatmap in <see cref="MasterGameplayClockContainer"/> by default.
/// </remarks>
double StartTime { get; }
/// <summary>
/// All adjustments applied to this clock which don't come from gameplay or mods.
/// </summary>
IEnumerable<double> NonGameplayAdjustments { get; }
IBindable<bool> IsPaused { get; }
}
}