2018-04-13 17:19:50 +08:00
|
|
|
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
|
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
|
|
|
|
|
|
using OpenTK;
|
|
|
|
|
using OpenTK.Graphics;
|
|
|
|
|
using osu.Framework.Allocation;
|
|
|
|
|
using osu.Framework.Graphics;
|
|
|
|
|
using osu.Framework.Graphics.Containers;
|
|
|
|
|
using osu.Framework.Graphics.Shapes;
|
|
|
|
|
using osu.Game.Graphics;
|
|
|
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
|
|
|
using osu.Game.Rulesets.Taiko.Objects;
|
|
|
|
|
|
|
|
|
|
namespace osu.Game.Rulesets.Taiko.UI
|
|
|
|
|
{
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// A circle explodes from the hit target to indicate a hitobject has been hit.
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal class HitExplosion : CircularContainer
|
|
|
|
|
{
|
|
|
|
|
public readonly DrawableHitObject JudgedObject;
|
|
|
|
|
|
|
|
|
|
private readonly Box innerFill;
|
|
|
|
|
|
|
|
|
|
private readonly bool isRim;
|
|
|
|
|
|
|
|
|
|
public HitExplosion(DrawableHitObject judgedObject, bool isRim)
|
|
|
|
|
{
|
|
|
|
|
this.isRim = isRim;
|
|
|
|
|
|
|
|
|
|
JudgedObject = judgedObject;
|
|
|
|
|
|
|
|
|
|
Anchor = Anchor.CentreLeft;
|
|
|
|
|
Origin = Anchor.Centre;
|
|
|
|
|
|
|
|
|
|
RelativeSizeAxes = Axes.Both;
|
|
|
|
|
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE);
|
|
|
|
|
|
|
|
|
|
RelativePositionAxes = Axes.Both;
|
|
|
|
|
|
|
|
|
|
BorderColour = Color4.White;
|
|
|
|
|
BorderThickness = 1;
|
|
|
|
|
|
|
|
|
|
Alpha = 0.15f;
|
|
|
|
|
Masking = true;
|
|
|
|
|
|
|
|
|
|
Children = new[]
|
|
|
|
|
{
|
|
|
|
|
innerFill = new Box
|
|
|
|
|
{
|
|
|
|
|
RelativeSizeAxes = Axes.Both,
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
[BackgroundDependencyLoader]
|
|
|
|
|
private void load(OsuColour colours)
|
|
|
|
|
{
|
|
|
|
|
innerFill.Colour = isRim ? colours.BlueDarker : colours.PinkDarker;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected override void LoadComplete()
|
|
|
|
|
{
|
|
|
|
|
base.LoadComplete();
|
|
|
|
|
|
|
|
|
|
this.ScaleTo(3f, 1000, Easing.OutQuint);
|
|
|
|
|
this.FadeOut(500);
|
|
|
|
|
|
|
|
|
|
Expire();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Transforms this hit explosion to visualise a secondary hit.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public void VisualiseSecondHit()
|
|
|
|
|
{
|
|
|
|
|
this.ResizeTo(new Vector2(TaikoHitObject.DEFAULT_STRONG_SIZE), 50);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|