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osu-lazer/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursor.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Skinning;
using osuTK;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
public class LegacyCursor : OsuCursorSprite
{
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private readonly ISkin skin;
private bool spin;
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public LegacyCursor(ISkin skin)
{
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this.skin = skin;
Size = new Vector2(50);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
[BackgroundDependencyLoader]
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private void load()
{
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bool centre = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorCentre)?.Value ?? true;
spin = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorRotate)?.Value ?? true;
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InternalChildren = new[]
{
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ExpandTarget = new NonPlayfieldSprite
{
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Texture = skin.GetTexture("cursor"),
Anchor = Anchor.Centre,
Origin = centre ? Anchor.Centre : Anchor.TopLeft,
},
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new NonPlayfieldSprite
{
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Texture = skin.GetTexture("cursormiddle"),
Anchor = Anchor.Centre,
Origin = centre ? Anchor.Centre : Anchor.TopLeft,
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},
};
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}
protected override void LoadComplete()
{
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if (spin)
ExpandTarget.Spin(10000, RotationDirection.Clockwise);
}
}
}