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osu-lazer/osu.Game/Localisation/WindowsAssociationManagerStrings.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class WindowsAssociationManagerStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.WindowsAssociationManager";
/// <summary>
/// "osu! Beatmap"
/// </summary>
public static LocalisableString OsuBeatmap => new TranslatableString(getKey(@"osu_beatmap"), @"osu! Beatmap");
/// <summary>
/// "osu! Replay"
/// </summary>
public static LocalisableString OsuReplay => new TranslatableString(getKey(@"osu_replay"), @"osu! Replay");
/// <summary>
/// "osu! Skin"
/// </summary>
public static LocalisableString OsuSkin => new TranslatableString(getKey(@"osu_skin"), @"osu! Skin");
/// <summary>
/// "osu!"
/// </summary>
public static LocalisableString OsuProtocol => new TranslatableString(getKey(@"osu_protocol"), @"osu!");
/// <summary>
/// "osu! Multiplayer"
/// </summary>
public static LocalisableString OsuMultiplayer => new TranslatableString(getKey(@"osu_multiplayer"), @"osu! Multiplayer");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}