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osu-lazer/osu.Game.Tournament/Screens/TournamentScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Screens
{
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public abstract partial class TournamentScreen : CompositeDrawable
{
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public const double FADE_DELAY = 200;
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[Resolved]
protected LadderInfo LadderInfo { get; private set; } = null!;
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protected TournamentScreen()
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{
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fit;
FillAspectRatio = 16 / 9f;
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}
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public override void Hide() => this.FadeOut(FADE_DELAY);
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public override void Show() => this.FadeIn(FADE_DELAY);
}
}