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osu-lazer/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using System;
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using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osuTK;
using osuTK.Graphics;
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using osu.Game.Rulesets.Mods;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Testing;
using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Mods;
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namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
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public partial class TestSceneSlider : OsuSkinnableTestScene
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{
private int depthIndex;
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private readonly BindableBool snakingIn = new BindableBool(true);
private readonly BindableBool snakingOut = new BindableBool(true);
private float progressToHit;
protected override void LoadComplete()
{
base.LoadComplete();
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AddToggleStep("disable snaking", v =>
{
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snakingIn.Value = !v;
snakingOut.Value = !v;
});
AddToggleStep("toggle hidden", hiddenActive => SelectedMods.Value = hiddenActive ? new[] { new OsuModHidden() } : Array.Empty<Mod>());
AddSliderStep("hit at", 0f, 1f, 0f, v =>
{
progressToHit = v;
});
}
[BackgroundDependencyLoader]
private void load()
{
var config = (OsuRulesetConfigManager)RulesetConfigs.GetConfigFor(Ruleset.Value.CreateInstance()).AsNonNull();
config.BindWith(OsuRulesetSetting.SnakingInSliders, snakingIn);
config.BindWith(OsuRulesetSetting.SnakingOutSliders, snakingOut);
}
protected override void Update()
{
base.Update();
foreach (var slider in this.ChildrenOfType<DrawableSlider>())
{
double completionProgress = Math.Clamp((Time.Current - slider.HitObject.StartTime) / slider.HitObject.Duration, 0, 1);
if (completionProgress > progressToHit && !slider.IsHit)
slider.HeadCircle.HitArea.Hit();
}
}
[Test]
public void TestVariousSliders()
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{
AddStep("Big Single", () => SetContents(_ => testSimpleBig()));
AddStep("Medium Single", () => SetContents(_ => testSimpleMedium()));
AddStep("Small Single", () => SetContents(_ => testSimpleSmall()));
AddStep("Big 1 Repeat", () => SetContents(_ => testSimpleBig(1)));
AddStep("Medium 1 Repeat", () => SetContents(_ => testSimpleMedium(1)));
AddStep("Small 1 Repeat", () => SetContents(_ => testSimpleSmall(1)));
AddStep("Big 2 Repeats", () => SetContents(_ => testSimpleBig(2)));
AddStep("Medium 2 Repeats", () => SetContents(_ => testSimpleMedium(2)));
AddStep("Small 2 Repeats", () => SetContents(_ => testSimpleSmall(2)));
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AddStep("Slow Slider", () => SetContents(_ => testSlowSpeed())); // slow long sliders take ages already so no repeat steps
AddStep("Slow Short Slider", () => SetContents(_ => testShortSlowSpeed()));
AddStep("Slow Short Slider 1 Repeats", () => SetContents(_ => testShortSlowSpeed(1)));
AddStep("Slow Short Slider 2 Repeats", () => SetContents(_ => testShortSlowSpeed(2)));
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AddStep("Fast Slider", () => SetContents(_ => testHighSpeed()));
AddStep("Fast Slider 1 Repeat", () => SetContents(_ => testHighSpeed(1)));
AddStep("Fast Slider 2 Repeats", () => SetContents(_ => testHighSpeed(2)));
AddStep("Fast Short Slider", () => SetContents(_ => testShortHighSpeed()));
AddStep("Fast Short Slider 1 Repeat", () => SetContents(_ => testShortHighSpeed(1)));
AddStep("Fast Short Slider 2 Repeats", () => SetContents(_ => testShortHighSpeed(2)));
AddStep("Fast Short Slider 6 Repeats", () => SetContents(_ => testShortHighSpeed(6)));
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AddStep("Perfect Curve", () => SetContents(_ => testPerfect()));
AddStep("Perfect Curve 1 Repeat", () => SetContents(_ => testPerfect(1)));
AddStep("Perfect Curve 2 Repeats", () => SetContents(_ => testPerfect(2)));
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AddStep("Linear Slider", () => SetContents(_ => testLinear()));
AddStep("Linear Slider 1 Repeat", () => SetContents(_ => testLinear(1)));
AddStep("Linear Slider 2 Repeats", () => SetContents(_ => testLinear(2)));
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AddStep("Bezier Slider", () => SetContents(_ => testBezier()));
AddStep("Bezier Slider 1 Repeat", () => SetContents(_ => testBezier(1)));
AddStep("Bezier Slider 2 Repeats", () => SetContents(_ => testBezier(2)));
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AddStep("Linear Overlapping", () => SetContents(_ => testLinearOverlapping()));
AddStep("Linear Overlapping 1 Repeat", () => SetContents(_ => testLinearOverlapping(1)));
AddStep("Linear Overlapping 2 Repeats", () => SetContents(_ => testLinearOverlapping(2)));
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AddStep("Catmull Slider", () => SetContents(_ => testCatmull()));
AddStep("Catmull Slider 1 Repeat", () => SetContents(_ => testCatmull(1)));
AddStep("Catmull Slider 2 Repeats", () => SetContents(_ => testCatmull(2)));
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AddStep("Big Single, Large StackOffset", () => SetContents(_ => testSimpleBigLargeStackOffset()));
AddStep("Big 1 Repeat, Large StackOffset", () => SetContents(_ => testSimpleBigLargeStackOffset(1)));
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AddStep("Distance Overflow", () => SetContents(_ => testDistanceOverflow()));
AddStep("Distance Overflow 1 Repeat", () => SetContents(_ => testDistanceOverflow(1)));
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}
[Test]
public void TestChangeStackHeight()
{
DrawableSlider slider = null;
AddStep("create slider", () =>
{
slider = (DrawableSlider)createSlider(repeats: 1);
Add(slider);
});
AddStep("change stack height", () => slider.HitObject.StackHeight = 10);
AddAssert("body positioned correctly", () => slider.Position == slider.HitObject.StackedPosition);
}
[Test]
public void TestChangeSamplesWithNoNodeSamples()
{
DrawableSlider slider = null;
AddStep("create slider", () =>
{
slider = (DrawableSlider)createSlider(repeats: 1);
Add(slider);
});
AddStep("change samples", () => slider.HitObject.Samples = new[]
{
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new HitSampleInfo(HitSampleInfo.HIT_CLAP),
new HitSampleInfo(HitSampleInfo.HIT_WHISTLE),
});
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AddAssert("head samples updated", () => assertSamples(slider.HitObject.HeadCircle));
AddAssert("tick samples not updated", () => slider.HitObject.NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
AddAssert("repeat samples updated", () => slider.HitObject.NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
AddAssert("tail has no samples", () => slider.HitObject.TailCircle.Samples.Count == 0);
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static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
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static bool assertSamples(HitObject hitObject)
{
return hitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP)
&& hitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_WHISTLE);
}
}
[Test]
public void TestChangeSamplesWithNodeSamples()
{
DrawableSlider slider = null;
AddStep("create slider", () =>
{
slider = (DrawableSlider)createSlider(repeats: 1);
for (int i = 0; i < 2; i++)
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slider.HitObject.NodeSamples.Add(new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_FINISH) });
Add(slider);
});
AddStep("change samples", () => slider.HitObject.Samples = new[]
{
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new HitSampleInfo(HitSampleInfo.HIT_CLAP),
new HitSampleInfo(HitSampleInfo.HIT_WHISTLE),
});
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AddAssert("head samples not updated", () => assertSamples(slider.HitObject.HeadCircle));
AddAssert("tick samples not updated", () => slider.HitObject.NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
AddAssert("repeat samples not updated", () => slider.HitObject.NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
AddAssert("tail has no samples", () => slider.HitObject.TailCircle.Samples.Count == 0);
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static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
static bool assertSamples(HitObject hitObject) => hitObject.Samples.All(s => s.Name != HitSampleInfo.HIT_CLAP && s.Name != HitSampleInfo.HIT_WHISTLE);
}
private Drawable testSimpleBig(int repeats = 0) => createSlider(repeats: repeats);
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private Drawable testSimpleBigLargeStackOffset(int repeats = 0) => createSlider(repeats: repeats, stackHeight: 10);
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private Drawable testDistanceOverflow(int repeats = 0)
{
var slider = new Slider
{
StartTime = Time.Current + time_offset,
Position = new Vector2(239, 176),
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Path = new SliderPath(PathType.PERFECT_CURVE, new[]
{
Vector2.Zero,
new Vector2(154, 28),
new Vector2(52, -34)
}, 700),
RepeatCount = repeats,
StackHeight = 10
};
return createDrawable(slider, 2);
}
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private Drawable testSimpleMedium(int repeats = 0) => createSlider(5, repeats: repeats);
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private Drawable testSimpleSmall(int repeats = 0) => createSlider(7, repeats: repeats);
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private Drawable testSlowSpeed() => createSlider(speedMultiplier: 0.5);
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private Drawable testShortSlowSpeed(int repeats = 0) => createSlider(distance: max_length / 4, repeats: repeats, speedMultiplier: 0.5);
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private Drawable testHighSpeed(int repeats = 0) => createSlider(repeats: repeats, speedMultiplier: 15);
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private Drawable testShortHighSpeed(int repeats = 0) => createSlider(distance: max_length / 4, repeats: repeats, speedMultiplier: 15);
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private const double time_offset = 1500;
private const float max_length = 200;
private Drawable createSlider(float circleSize = 2, float distance = max_length, int repeats = 0, double speedMultiplier = 2, int stackHeight = 0)
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{
var slider = new Slider
{
SliderVelocityMultiplier = speedMultiplier,
StartTime = Time.Current + time_offset,
Position = new Vector2(0, -(distance / 2)),
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Path = new SliderPath(PathType.PERFECT_CURVE, new[]
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{
Vector2.Zero,
new Vector2(0, distance),
}, distance),
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RepeatCount = repeats,
StackHeight = stackHeight
};
return createDrawable(slider, circleSize);
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}
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private Drawable testPerfect(int repeats = 0)
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{
var slider = new Slider
{
StartTime = Time.Current + time_offset,
Position = new Vector2(-max_length / 2, 0),
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Path = new SliderPath(PathType.PERFECT_CURVE, new[]
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{
Vector2.Zero,
new Vector2(max_length / 2, max_length / 2),
new Vector2(max_length, 0)
}, max_length * 1.5f),
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RepeatCount = repeats,
};
return createDrawable(slider, 2);
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}
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private Drawable testLinear(int repeats = 0) => createLinear(repeats);
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private Drawable createLinear(int repeats)
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{
var slider = new Slider
{
StartTime = Time.Current + time_offset,
Position = new Vector2(-max_length / 2, 0),
Path = new SliderPath(PathType.LINEAR, new[]
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{
Vector2.Zero,
new Vector2(max_length * 0.375f, max_length * 0.18f),
new Vector2(max_length / 2, 0),
new Vector2(max_length * 0.75f, -max_length / 2),
new Vector2(max_length * 0.95f, 0),
new Vector2(max_length, 0)
}),
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RepeatCount = repeats,
};
return createDrawable(slider, 2);
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}
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private Drawable testBezier(int repeats = 0) => createBezier(repeats);
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private Drawable createBezier(int repeats)
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{
var slider = new Slider
{
StartTime = Time.Current + time_offset,
Position = new Vector2(-max_length / 2, 0),
Path = new SliderPath(PathType.BEZIER, new[]
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{
Vector2.Zero,
new Vector2(max_length * 0.375f, max_length * 0.18f),
new Vector2(max_length / 2, max_length / 4),
new Vector2(max_length * 0.75f, -max_length / 2),
new Vector2(max_length, 0)
}),
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RepeatCount = repeats,
};
return createDrawable(slider, 2);
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}
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private Drawable testLinearOverlapping(int repeats = 0) => createOverlapping(repeats);
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private Drawable createOverlapping(int repeats)
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{
var slider = new Slider
{
StartTime = Time.Current + time_offset,
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Position = new Vector2(0, 0),
Path = new SliderPath(PathType.LINEAR, new[]
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{
Vector2.Zero,
new Vector2(-max_length / 2, 0),
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new Vector2(0, 0),
new Vector2(0, -max_length / 2),
new Vector2(-max_length / 2, -max_length / 2),
new Vector2(0, -max_length / 2)
}),
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RepeatCount = repeats,
};
return createDrawable(slider, 2);
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}
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private Drawable testCatmull(int repeats = 0) => createCatmull(repeats);
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private Drawable createCatmull(int repeats = 0)
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{
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var repeatSamples = new List<IList<HitSampleInfo>>();
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for (int i = 0; i < repeats; i++)
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repeatSamples.Add(new List<HitSampleInfo>());
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var slider = new Slider
{
StartTime = Time.Current + time_offset,
Position = new Vector2(-max_length / 4, 0),
Path = new SliderPath(PathType.CATMULL, new[]
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{
Vector2.Zero,
new Vector2(max_length * 0.125f, max_length * 0.125f),
new Vector2(max_length * 0.375f, max_length * 0.125f),
new Vector2(max_length / 2, 0)
}),
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RepeatCount = repeats,
NodeSamples = repeatSamples
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};
return createDrawable(slider, 3);
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}
private Drawable createDrawable(Slider slider, float circleSize)
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{
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty
{
CircleSize = circleSize,
SliderTickRate = 3
});
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var drawable = CreateDrawableSlider(slider);
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
mod.ApplyToDrawableHitObject(drawable);
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drawable.OnNewResult += onNewResult;
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return drawable;
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}
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protected virtual DrawableSlider CreateDrawableSlider(Slider slider) => new DrawableSlider(slider)
{
Anchor = Anchor.Centre,
Depth = depthIndex++
};
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private float judgementOffsetDirection = 1;
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private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
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{
if (!(judgedObject is DrawableOsuHitObject osuObject))
return;
OsuSpriteText text;
Add(text = new OsuSpriteText
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = result.IsHit ? "Hit!" : "Miss!",
Colour = result.IsHit ? Color4.Green : Color4.Red,
Font = OsuFont.GetFont(size: 30),
Position = osuObject.HitObject.StackedEndPosition + judgementOffsetDirection * new Vector2(0, 45)
});
text.Delay(150)
.Then().FadeOut(200)
.Then().Expire();
judgementOffsetDirection *= -1;
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}
}
}