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34 lines
1.4 KiB
C#
34 lines
1.4 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class BeatmapOffsetControlStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.BeatmapOffsetControl";
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/// <summary>
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/// "Beatmap offset"
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/// </summary>
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public static LocalisableString BeatmapOffset => new TranslatableString(getKey(@"beatmap_offset"), @"Beatmap offset");
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/// <summary>
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/// "Previous play:"
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/// </summary>
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public static LocalisableString PreviousPlay => new TranslatableString(getKey(@"previous_play"), @"Previous play:");
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/// <summary>
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/// "Previous play too short to use for calibration"
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/// </summary>
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public static LocalisableString PreviousPlayTooShortToUseForCalibration => new TranslatableString(getKey(@"previous_play_too_short_to_use_for_calibration"), @"Previous play too short to use for calibration");
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/// <summary>
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/// "Calibrate using last play"
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/// </summary>
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public static LocalisableString CalibrateUsingLastPlay => new TranslatableString(getKey(@"calibrate_using_last_play"), @"Calibrate using last play");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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