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osu-lazer/osu.Game/Overlays/Settings/Sections/Input/JoystickSettings.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Handlers.Joystick;
using osu.Framework.Localisation;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.Input
{
public class JoystickSettings : SettingsSubsection
{
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protected override LocalisableString Header => JoystickSettingsStrings.JoystickGamepad;
private readonly JoystickHandler joystickHandler;
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private readonly Bindable<bool> enabled = new BindableBool(true);
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private SettingsSlider<float> deadzoneSlider;
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public JoystickSettings(JoystickHandler joystickHandler)
{
this.joystickHandler = joystickHandler;
}
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[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
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new SettingsCheckbox
{
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LabelText = CommonStrings.Enabled,
Current = enabled
},
deadzoneSlider = new SettingsSlider<float>
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{
LabelText = JoystickSettingsStrings.DeadzoneThreshold,
KeyboardStep = 0.01f,
DisplayAsPercentage = true,
Current = joystickHandler.DeadzoneThreshold,
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},
};
}
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protected override void LoadComplete()
{
base.LoadComplete();
enabled.BindTo(joystickHandler.Enabled);
enabled.BindValueChanged(e => deadzoneSlider.Current.Disabled = !e.NewValue, true);
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}
}
}