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osu-lazer/osu.Game.Modes.Catch/CatchDifficultyCalculator.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Modes.Catch.Objects;
using osu.Game.Modes.Objects;
using System;
using System.Collections.Generic;
namespace osu.Game.Modes.Catch
{
public class CatchDifficultyCalculator : DifficultyCalculator<CatchBaseHit>
{
protected override PlayMode PlayMode => PlayMode.Catch;
public CatchDifficultyCalculator(Beatmap beatmap) : base(beatmap)
{
}
protected override HitObjectConverter<CatchBaseHit> Converter => new CatchConverter();
protected override double ComputeDifficulty(Dictionary<String, String> categoryDifficulty)
{
return 0;
}
}
}