2020-05-11 13:50:02 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2020-06-08 15:30:26 +08:00
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using System.Linq;
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2020-05-11 13:50:02 +08:00
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Difficulty.Skills;
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2020-08-19 01:13:18 +08:00
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using osu.Game.Rulesets.Difficulty.Utils;
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using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
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{
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public class Stamina : Skill
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{
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private readonly int hand;
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protected override double SkillMultiplier => 1;
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protected override double StrainDecayBase => 0.4;
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private const int max_history_length = 2;
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private readonly LimitedCapacityQueue<double> notePairDurationHistory = new LimitedCapacityQueue<double>(max_history_length);
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private double offhandObjectDuration = double.MaxValue;
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// Penalty for tl tap or roll
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private double cheesePenalty(double notePairDuration)
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{
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if (notePairDuration > 125) return 1;
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if (notePairDuration < 100) return 0.6;
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return 0.6 + (notePairDuration - 100) * 0.016;
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}
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private double speedBonus(double notePairDuration)
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{
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if (notePairDuration >= 200) return 0;
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double bonus = 200 - notePairDuration;
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bonus *= bonus;
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return bonus / 100000;
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}
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protected override double StrainValueOf(DifficultyHitObject current)
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{
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if (!(current.BaseObject is Hit))
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{
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return 0.0;
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}
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TaikoDifficultyHitObject hitObject = (TaikoDifficultyHitObject)current;
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2020-08-12 23:59:22 +08:00
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if (hitObject.ObjectIndex % 2 == hand)
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{
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double objectStrain = 1;
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if (hitObject.ObjectIndex == 1)
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return 1;
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notePairDurationHistory.Enqueue(hitObject.DeltaTime + offhandObjectDuration);
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double shortestRecentNote = notePairDurationHistory.Min();
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objectStrain += speedBonus(shortestRecentNote);
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if (hitObject.StaminaCheese)
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objectStrain *= cheesePenalty(hitObject.DeltaTime + offhandObjectDuration);
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return objectStrain;
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}
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2020-05-11 13:53:42 +08:00
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2020-08-12 23:59:22 +08:00
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offhandObjectDuration = hitObject.DeltaTime;
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return 0;
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}
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public Stamina(bool rightHand)
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{
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hand = rightHand ? 1 : 0;
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}
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}
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}
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