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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Localisation;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets;
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using osu.Game.Screens;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Select;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Overlays.FirstRunSetup
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{
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public class ScreenUIScale : FirstRunSetupScreen
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{
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Content.Children = new Drawable[]
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{
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new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 24))
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{
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Text = FirstRunSetupOverlayStrings.UIScaleDescription,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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},
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new SettingsSlider<float, UIScaleSlider>
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{
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LabelText = GraphicsSettingsStrings.UIScaling,
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Current = config.GetBindable<float>(OsuSetting.UIScale),
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KeyboardStep = 0.01f,
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},
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new InverseScalingDrawSizePreservingFillContainer
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.None,
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Size = new Vector2(960, 960 / 16f * 9 / 2),
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Children = new Drawable[]
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{
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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new SampleScreenContainer(new PinnedMainMenu()),
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new SampleScreenContainer(new PlaySongSelect()),
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},
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// TODO: add more screens here in the future (gameplay / results)
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// requires a bit more consideration to isolate their behaviour from the "parent" game.
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}
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}
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}
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}
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};
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}
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private class InverseScalingDrawSizePreservingFillContainer : ScalingContainer.ScalingDrawSizePreservingFillContainer
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{
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private Vector2 initialSize;
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public InverseScalingDrawSizePreservingFillContainer()
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: base(true)
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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initialSize = Size;
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}
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protected override void Update()
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{
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Size = initialSize / CurrentScale;
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}
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}
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private class PinnedMainMenu : MainMenu
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{
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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Buttons.ReturnToTopOnIdle = false;
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Buttons.State = ButtonSystemState.TopLevel;
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}
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}
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private class UIScaleSlider : OsuSliderBar<float>
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{
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public override LocalisableString TooltipText => base.TooltipText + "x";
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}
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private class SampleScreenContainer : CompositeDrawable
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{
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// Minimal isolation from main game.
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[Cached]
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[Cached(typeof(IBindable<RulesetInfo>))]
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protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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[Cached]
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[Cached(typeof(IBindable<WorkingBeatmap>))]
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protected Bindable<WorkingBeatmap> Beatmap { get; private set; } = new Bindable<WorkingBeatmap>();
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public override bool HandlePositionalInput => false;
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public override bool HandleNonPositionalInput => false;
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public override bool PropagatePositionalInputSubTree => false;
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public override bool PropagateNonPositionalInputSubTree => false;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, TextureStore textures, RulesetStore rulesets)
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{
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Beatmap.Value = new DummyWorkingBeatmap(audio, textures);
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Beatmap.Value.LoadTrack();
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Ruleset.Value = rulesets.AvailableRulesets.First();
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}
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public SampleScreenContainer(Screen screen)
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{
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OsuScreenStack stack;
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RelativeSizeAxes = Axes.Both;
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OsuLogo logo;
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Padding = new MarginPadding(5);
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InternalChildren = new Drawable[]
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{
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new DependencyProvidingContainer
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{
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CachedDependencies = new (Type, object)[]
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{
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(typeof(OsuLogo), logo = new OsuLogo
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{
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RelativePositionAxes = Axes.Both,
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Position = new Vector2(0.5f),
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})
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},
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new ScalingContainer.ScalingDrawSizePreservingFillContainer(true)
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{
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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stack = new OsuScreenStack(),
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logo
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},
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},
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}
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},
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};
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stack.Push(screen);
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}
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}
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}
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}
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