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25 lines
861 B
C#
25 lines
861 B
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Timing;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate.Sync
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{
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/// <summary>
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/// A clock which is used by <see cref="MultiplayerSpectatorPlayer"/>s and managed by an <see cref="ISpectatorSyncManager"/>.
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/// </summary>
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public interface ISpectatorSlaveClock : IFrameBasedClock, IAdjustableClock
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{
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/// <summary>
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/// Whether this clock is waiting on frames to continue playback.
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/// </summary>
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IBindable<bool> WaitingOnFrames { get; }
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/// <summary>
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/// Whether this clock is resynchronising to the master clock.
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/// </summary>
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bool IsCatchingUp { get; set; }
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}
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}
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