2022-07-15 19:07:01 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data;
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namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour
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{
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/// <summary>
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/// Stores colour compression information for a <see cref="TaikoDifficultyHitObject"/>.
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/// </summary>
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public class TaikoDifficultyHitObjectColour
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{
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/// <summary>
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/// <see cref="MonoEncoding"/> encoding that encodes this note, only present if this is the first note within a
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/// <see cref="MonoEncoding"/>
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/// </summary>
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public MonoEncoding? MonoEncoding;
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/// <summary>
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/// <see cref="ColourEncoding"/> encoding that encodes this note, only present if this is the first note within
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/// a <see cref="ColourEncoding"/>
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/// </summary>
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public ColourEncoding? ColourEncoding;
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/// <summary>
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/// <see cref="CoupledColourEncoding"/> encoding that encodes this note, only present if this is the first note
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/// within a <see cref="CoupledColourEncoding"/>
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/// </summary>
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public CoupledColourEncoding? CoupledColourEncoding;
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}
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}
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