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osu-lazer/osu.Game/VolumeMeter.cs

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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables;
using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game
{
internal class VolumeMeter : Container
{
private Box meterFill;
private BindableDouble volume;
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public VolumeMeter(string meterName, BindableDouble volume)
{
this.volume = volume;
Size = new Vector2(40, 180);
Children = new Drawable[]
{
new Box
{
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both
},
new Container
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f, 0.9f),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new Box
{
Colour = Color4.DarkGray,
RelativeSizeAxes = Axes.Both
},
meterFill = new Box
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre
}
}
},
new SpriteText {Text = meterName, Anchor = Anchor.BottomCentre,Origin = Anchor.BottomCentre,Position = new Vector2(0,-20)}
};
}
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public double Volume
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{
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get { return volume.Value; }
private set
{
volume.Value = value;
updateFill();
}
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}
protected override bool OnWheelUp(InputState state)
{
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Volume += 0.05f;
return true;
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}
protected override bool OnWheelDown(InputState state)
{
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Volume -= 0.05f;
return true;
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}
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private void updateFill() => meterFill.ScaleTo(new Vector2(1, (float)Volume), 300, EasingTypes.OutQuint);
}
}