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osu-lazer/osu.Game/Screens/Multi/Components/RoomPollingComponent.cs

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2020-12-18 23:15:41 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Online;
using osu.Game.Online.API;
using osu.Game.Online.Multiplayer;
namespace osu.Game.Screens.Multi.Components
{
public abstract class RoomPollingComponent : PollingComponent
{
public Action<List<Room>> RoomsReceived;
/// <summary>
/// The time in milliseconds to wait between polls.
/// Setting to zero stops all polling.
/// </summary>
public new readonly Bindable<double> TimeBetweenPolls = new Bindable<double>();
public IBindable<bool> InitialRoomsReceived => initialRoomsReceived;
private readonly Bindable<bool> initialRoomsReceived = new Bindable<bool>();
[Resolved]
protected IAPIProvider API { get; private set; }
protected RoomPollingComponent()
{
TimeBetweenPolls.BindValueChanged(time => base.TimeBetweenPolls = time.NewValue);
}
protected void NotifyRoomsReceived(List<Room> rooms)
{
initialRoomsReceived.Value = true;
RoomsReceived?.Invoke(rooms);
}
}
}