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osu-lazer/osu.Game/Overlays/AccountCreationOverlay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
using osu.Framework.Threading;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
using osu.Game.Overlays.AccountCreation;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
public class AccountCreationOverlay : OsuFocusedOverlayContainer
{
private const float transition_time = 400;
private ScreenWelcome welcomeScreen;
public AccountCreationOverlay()
{
Size = new Vector2(620, 450);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
[BackgroundDependencyLoader]
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private void load(IAPIProvider api)
{
apiState.BindTo(api.State);
apiState.BindValueChanged(apiStateChanged, true);
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = 5,
Colour = Color4.Black.Opacity(0.2f),
},
Masking = true,
CornerRadius = 10,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.6f,
},
new DelayedLoadWrapper(new AccountCreationBackground(), 0),
new Container
{
RelativeSizeAxes = Axes.Both,
Width = 0.6f,
AutoSizeDuration = transition_time,
AutoSizeEasing = Easing.OutQuint,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.9f,
},
new ScreenStack(welcomeScreen = new ScreenWelcome())
{
RelativeSizeAxes = Axes.Both,
},
}
}
}
}
};
}
protected override void PopIn()
{
base.PopIn();
this.FadeIn(transition_time, Easing.OutQuint);
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if (welcomeScreen.GetChildScreen() != null)
welcomeScreen.MakeCurrent();
// there might be a stale scheduled hide from a previous API state change.
// cancel it here so that the overlay is not hidden again after one frame.
scheduledHide?.Cancel();
scheduledHide = null;
}
protected override void PopOut()
{
base.PopOut();
this.FadeOut(100);
}
private ScheduledDelegate scheduledHide;
private void apiStateChanged(ValueChangedEvent<APIState> state)
{
switch (state.NewValue)
{
case APIState.Offline:
case APIState.Failing:
break;
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case APIState.Connecting:
break;
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case APIState.Online:
scheduledHide?.Cancel();
scheduledHide = Schedule(Hide);
break;
}
}
}
}