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osu-lazer/osu.Game/Online/Metadata/IMetadataServer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading.Tasks;
namespace osu.Game.Online.Metadata
{
/// <summary>
/// Metadata server is responsible for keeping the osu! client up-to-date with any changes.
/// </summary>
public interface IMetadataServer
{
/// <summary>
/// Get any changes since a specific point in the queue.
/// Should be used to allow the client to catch up with any changes after being closed or disconnected.
/// </summary>
/// <param name="queueId">The last processed queue ID.</param>
/// <returns></returns>
Task<BeatmapUpdates> GetChangesSince(int queueId);
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}
}