mirror of
https://github.com/ppy/osu.git
synced 2024-11-19 06:42:54 +08:00
70 lines
2.2 KiB
C#
70 lines
2.2 KiB
C#
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|||
|
|
|||
|
using System;
|
|||
|
using OpenTK;
|
|||
|
using osu.Framework.Allocation;
|
|||
|
using osu.Framework.Configuration;
|
|||
|
using osu.Framework.Graphics;
|
|||
|
using osu.Framework.Graphics.Containers;
|
|||
|
using osu.Game.Beatmaps;
|
|||
|
using osu.Game.Screens.Select;
|
|||
|
|
|||
|
namespace osu.Game.Tests.Visual
|
|||
|
{
|
|||
|
public class TestCaseBeatmapInfoWedge : OsuTestCase
|
|||
|
{
|
|||
|
private BeatmapManager beatmaps;
|
|||
|
private readonly Random random;
|
|||
|
private readonly BeatmapInfoWedge infoWedge;
|
|||
|
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
|||
|
|
|||
|
public TestCaseBeatmapInfoWedge()
|
|||
|
{
|
|||
|
random = new Random(0123);
|
|||
|
|
|||
|
Add(infoWedge = new BeatmapInfoWedge
|
|||
|
{
|
|||
|
Size = new Vector2(0.5f, 245),
|
|||
|
RelativeSizeAxes = Axes.X,
|
|||
|
Margin = new MarginPadding
|
|||
|
{
|
|||
|
Top = 20,
|
|||
|
},
|
|||
|
});
|
|||
|
|
|||
|
AddStep("show", () =>
|
|||
|
{
|
|||
|
Content.FadeInFromZero(250);
|
|||
|
infoWedge.State = Visibility.Visible;
|
|||
|
infoWedge.UpdateBeatmap(beatmap);
|
|||
|
});
|
|||
|
AddStep("hide", () =>
|
|||
|
{
|
|||
|
infoWedge.State = Visibility.Hidden;
|
|||
|
Content.FadeOut(100);
|
|||
|
});
|
|||
|
AddStep("random beatmap", randomBeatmap);
|
|||
|
AddStep("null beatmap", () => infoWedge.UpdateBeatmap(beatmap.Default));
|
|||
|
}
|
|||
|
|
|||
|
[BackgroundDependencyLoader]
|
|||
|
private void load(OsuGameBase game, BeatmapManager beatmaps)
|
|||
|
{
|
|||
|
this.beatmaps = beatmaps;
|
|||
|
beatmap.BindTo(game.Beatmap);
|
|||
|
}
|
|||
|
|
|||
|
private void randomBeatmap()
|
|||
|
{
|
|||
|
var sets = beatmaps.GetAllUsableBeatmapSets();
|
|||
|
if (sets.Count == 0)
|
|||
|
return;
|
|||
|
|
|||
|
var b = sets[random.Next(0, sets.Count)].Beatmaps[0];
|
|||
|
beatmap.Value = beatmaps.GetWorkingBeatmap(b);
|
|||
|
infoWedge.UpdateBeatmap(beatmap);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|