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osu-lazer/osu.Game/Beatmaps/Formats/JsonBeatmapDecoder.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.IO;
using osu.Game.IO.Serialization;
namespace osu.Game.Beatmaps.Formats
{
public class JsonBeatmapDecoder : Decoder<Beatmap>
{
public static void Register()
{
AddDecoder<Beatmap>("{", m => new JsonBeatmapDecoder());
}
protected override void ParseStreamInto(StreamReader stream, Beatmap output)
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{
stream.BaseStream.Position = 0;
stream.DiscardBufferedData();
stream.ReadToEnd().DeserializeInto(output);
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foreach (var hitObject in output.HitObjects)
hitObject.ApplyDefaults(output.ControlPointInfo, output.BeatmapInfo.BaseDifficulty);
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}
}
}