1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 14:07:25 +08:00
osu-lazer/osu.Game/Screens/Play/FailOverlay.cs

39 lines
1.2 KiB
C#
Raw Normal View History

2018-04-13 17:19:50 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Graphics;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using System.Linq;
2018-06-09 15:14:52 +08:00
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Screens.Play
{
2018-06-09 15:14:52 +08:00
public class FailOverlay : GameplayMenuOverlay, IKeyBindingHandler<GlobalAction>
2018-04-13 17:19:50 +08:00
{
public override string Header => "failed";
public override string Description => "you're dead, try again?";
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
}
2018-06-09 15:14:52 +08:00
public bool OnPressed(GlobalAction action)
2018-04-13 17:19:50 +08:00
{
2018-06-09 15:14:52 +08:00
if (action == GlobalAction.Back)
2018-04-13 17:19:50 +08:00
{
InternalButtons.Children.Last().TriggerOnClick();
return true;
}
2018-06-09 15:14:52 +08:00
return false;
2018-04-13 17:19:50 +08:00
}
2018-06-09 15:14:52 +08:00
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
2018-04-13 17:19:50 +08:00
}
}