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osu-lazer/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
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namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
{
/// <summary>
/// Calculates the colour coefficient of taiko difficulty.
/// </summary>
public class Colour : StrainDecaySkill
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{
protected override double SkillMultiplier => 0.12;
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// This is set to decay slower than other skills, due to the fact that only the first note of each Mono/Colour/Coupled
// encoding having any difficulty values, and we want to allow colour difficulty to be able to build up even on
// slower maps.
protected override double StrainDecayBase => 0.8;
public Colour(Mod[] mods)
: base(mods)
{
}
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protected override double StrainValueOf(DifficultyHitObject current)
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{
double difficulty = ((TaikoDifficultyHitObject)current).Colour?.EvaluatedDifficulty ?? 0;
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return difficulty;
}
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}
}