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osu-lazer/osu.Game/Input/OsuConfineMouseMode.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
using osu.Framework.Input;
namespace osu.Game.Input
{
/// <summary>
/// Determines the situations in which the mouse cursor should be confined to the window.
/// Expands upon <see cref="ConfineMouseMode"/> by providing the option to confine during gameplay.
/// </summary>
public enum OsuConfineMouseMode
{
/// <summary>
/// The mouse cursor will be free to move outside the game window.
/// </summary>
Never,
/// <summary>
/// The mouse cursor will be locked to the window bounds while in fullscreen mode.
/// </summary>
Fullscreen,
/// <summary>
/// The mouse cursor will be locked to the window bounds while overlays are disabled,
/// but may otherwise move freely.
/// </summary>
[Description("During Gameplay")]
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WhenOverlaysDisabled,
/// <summary>
/// The mouse cursor will always be locked to the window bounds while the game has focus.
/// </summary>
Always
}
}