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osu-lazer/osu.Game/Screens/Play/SongProgress.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
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using System;
using System.Collections.Generic;
using osu.Game.Graphics;
using osu.Framework.Allocation;
using System.Linq;
using osu.Framework.Timing;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Types;
namespace osu.Game.Screens.Play
{
public class SongProgress : OverlayContainer
{
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private const int progress_height = 5;
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protected override bool HideOnEscape => false;
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private static readonly Vector2 handle_size = new Vector2(14, 25);
private const float transition_duration = 200;
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private readonly SongProgressBar bar;
private readonly SongProgressGraph graph;
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public Action<double> OnSeek;
public IClock AudioClock;
private double lastHitTime => ((objects.Last() as IHasEndTime)?.EndTime ?? objects.Last().StartTime) + 1;
private IEnumerable<HitObject> objects;
public IEnumerable<HitObject> Objects
{
set
{
objects = value;
const int granularity = 200;
var interval = lastHitTime / granularity;
var values = new int[granularity];
foreach (var h in objects)
{
IHasEndTime end = h as IHasEndTime;
int startRange = (int)(h.StartTime / interval);
int endRange = (int)((end?.EndTime ?? h.StartTime) / interval);
for (int i = startRange; i <= endRange; i++)
values[i]++;
}
graph.Values = values;
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
graph.FillColour = bar.FillColour = colours.BlueLighter;
}
public SongProgress()
{
RelativeSizeAxes = Axes.X;
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Height = progress_height + SongProgressGraph.Column.HEIGHT + handle_size.Y;
Y = progress_height;
Children = new Drawable[]
{
graph = new SongProgressGraph
{
RelativeSizeAxes = Axes.X,
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Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Height = SongProgressGraph.Column.HEIGHT,
Margin = new MarginPadding { Bottom = progress_height },
},
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bar = new SongProgressBar(progress_height, SongProgressGraph.Column.HEIGHT, handle_size)
{
Alpha = 0,
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Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
SeekRequested = delegate (float position)
{
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OnSeek?.Invoke(position);
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},
},
};
}
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protected override void LoadComplete()
{
State = Visibility.Visible;
}
private bool barVisible;
public void ToggleBar()
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{
barVisible = !barVisible;
updateBarVisibility();
}
private void updateBarVisibility()
{
bar.FadeTo(barVisible ? 1 : 0, transition_duration, EasingTypes.In);
MoveTo(new Vector2(0, barVisible ? 0 : progress_height), transition_duration, EasingTypes.In);
}
protected override void PopIn()
{
updateBarVisibility();
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FadeIn(500, EasingTypes.OutQuint);
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}
protected override void PopOut()
{
FadeOut(100);
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}
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protected override void Update()
{
base.Update();
double progress = (AudioClock?.CurrentTime ?? Time.Current) / lastHitTime;
bar.UpdatePosition((float)progress);
graph.Progress = (int)(graph.ColumnCount * progress);
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}
}
}