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osu-lazer/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Allocation;
using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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/// <summary>
/// Text that is shown as judgement when a hit object is hit or missed.
/// </summary>
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public class DrawableTaikoJudgement : DrawableJudgement
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{
public readonly DrawableHitObject JudgedObject;
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/// <summary>
/// Creates a new judgement text.
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/// </summary>
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/// <param name="judgedObject">The object which is being judged.</param>
/// <param name="judgement">The judgement to visualise.</param>
public DrawableTaikoJudgement(DrawableHitObject judgedObject, Judgement judgement)
: base(judgement)
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{
JudgedObject = judgedObject;
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}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
switch (Judgement.Result)
{
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case HitResult.Good:
Colour = colours.GreenLight;
break;
case HitResult.Great:
Colour = colours.BlueLight;
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break;
}
}
protected override void LoadComplete()
{
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if (Judgement.IsHit)
this.MoveToY(-100, 500);
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base.LoadComplete();
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}
}
}