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54 lines
1.4 KiB
C#
54 lines
1.4 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.RoomStatuses;
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using osu.Game.Screens.Multi.Lounge.Components;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneLoungeRoomInfo : MultiplayerTestScene
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{
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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Room.CopyFrom(new Room());
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Child = new RoomInfo
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 500
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};
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});
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public override void SetUpSteps()
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{
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// Todo: Temp
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}
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[Test]
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public void TestNonSelectedRoom()
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{
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AddStep("set null room", () => Room.RoomID.Value = null);
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}
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[Test]
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public void TestOpenRoom()
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{
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AddStep("set open room", () =>
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{
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Room.RoomID.Value = 0;
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Room.Name.Value = "Room 0";
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Room.Host.Value = new User { Username = "peppy", Id = 2 };
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Room.EndDate.Value = DateTimeOffset.Now.AddMonths(1);
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Room.Status.Value = new RoomStatusOpen();
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});
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}
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}
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}
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