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osu-lazer/osu.Game/Audio/PreviewTrackManager.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
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using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
using osu.Framework.Graphics;
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using osu.Framework.IO.Stores;
using osu.Game.Beatmaps;
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namespace osu.Game.Audio
{
public class PreviewTrackManager : Component
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{
private readonly BindableDouble muteBindable = new BindableDouble();
private AudioManager audio;
private PreviewTrackStore trackStore;
private TrackManagerPreviewTrack current;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
// this is a temporary solution to get around muting ourselves.
// todo: update this once we have a BackgroundTrackManager or similar.
trackStore = new PreviewTrackStore(new OnlineStore());
audio.AddItem(trackStore);
trackStore.AddAdjustment(AdjustableProperty.Volume, audio.VolumeTrack);
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this.audio = audio;
}
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/// <summary>
/// Retrieves a <see cref="PreviewTrack"/> for a <see cref="BeatmapSetInfo"/>.
/// </summary>
/// <param name="beatmapSetInfo">The <see cref="BeatmapSetInfo"/> to retrieve the preview track for.</param>
/// <returns>The playable <see cref="PreviewTrack"/>.</returns>
public PreviewTrack Get(BeatmapSetInfo beatmapSetInfo)
{
var track = CreatePreviewTrack(beatmapSetInfo, trackStore);
track.Started += () =>
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{
current?.Stop();
current = track;
audio.Tracks.AddAdjustment(AdjustableProperty.Volume, muteBindable);
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};
track.Stopped += () =>
{
current = null;
audio.Tracks.RemoveAdjustment(AdjustableProperty.Volume, muteBindable);
};
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return track;
}
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/// <summary>
/// Stops any currently playing <see cref="PreviewTrack"/>.
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/// </summary>
/// <remarks>
/// Only the immediate owner (an object that implements <see cref="IPreviewTrackOwner"/>) of the playing <see cref="PreviewTrack"/>
/// can globally stop the currently playing <see cref="PreviewTrack"/>. The object holding a reference to the <see cref="PreviewTrack"/>
/// can always stop the <see cref="PreviewTrack"/> themselves through <see cref="PreviewTrack.Stop()"/>.
/// </remarks>
/// <param name="source">The <see cref="IPreviewTrackOwner"/> which may be the owner of the <see cref="PreviewTrack"/>.</param>
public void StopAnyPlaying(IPreviewTrackOwner source)
{
if (current == null || current.Owner != source)
return;
current.Stop();
current = null;
}
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/// <summary>
/// Creates the <see cref="TrackManagerPreviewTrack"/>.
/// </summary>
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protected virtual TrackManagerPreviewTrack CreatePreviewTrack(BeatmapSetInfo beatmapSetInfo, ITrackStore trackStore) => new TrackManagerPreviewTrack(beatmapSetInfo, trackStore);
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protected class TrackManagerPreviewTrack : PreviewTrack
{
public IPreviewTrackOwner Owner { get; private set; }
private readonly BeatmapSetInfo beatmapSetInfo;
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private readonly ITrackStore trackManager;
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public TrackManagerPreviewTrack(BeatmapSetInfo beatmapSetInfo, ITrackStore trackManager)
{
this.beatmapSetInfo = beatmapSetInfo;
this.trackManager = trackManager;
}
[BackgroundDependencyLoader]
private void load(IPreviewTrackOwner owner)
{
Owner = owner;
}
protected override Track GetTrack() => trackManager.Get($"https://b.ppy.sh/preview/{beatmapSetInfo?.OnlineBeatmapSetID}.mp3");
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}
private class PreviewTrackStore : AudioCollectionManager<AdjustableAudioComponent>, ITrackStore
{
private readonly IResourceStore<byte[]> store;
internal PreviewTrackStore(IResourceStore<byte[]> store)
{
this.store = store;
}
public Track GetVirtual(double length = double.PositiveInfinity)
{
if (IsDisposed) throw new ObjectDisposedException($"Cannot retrieve items for an already disposed {nameof(PreviewTrackStore)}");
var track = new TrackVirtual(length);
AddItem(track);
return track;
}
public Track Get(string name)
{
if (IsDisposed) throw new ObjectDisposedException($"Cannot retrieve items for an already disposed {nameof(PreviewTrackStore)}");
if (string.IsNullOrEmpty(name)) return null;
var dataStream = store.GetStream(name);
if (dataStream == null)
return null;
Track track = new TrackBass(dataStream);
AddItem(track);
return track;
}
public Task<Track> GetAsync(string name) => Task.Run(() => Get(name));
public Stream GetStream(string name) => store.GetStream(name);
public IEnumerable<string> GetAvailableResources() => store.GetAvailableResources();
}
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}
}