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osu-lazer/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
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using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Pippidon.Beatmaps;
using osu.Game.Rulesets.Pippidon.Mods;
using osu.Game.Rulesets.Pippidon.UI;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Pippidon
{
public class PippidonRuleset : Ruleset
{
public override string Description => "gather the osu!coins";
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) =>
new DrawablePippidonRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) =>
new PippidonBeatmapConverter(beatmap, this);
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) =>
new PippidonDifficultyCalculator(RulesetInfo, beatmap);
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public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
{
case ModType.Automation:
return new[] { new PippidonModAutoplay() };
default:
return Array.Empty<Mod>();
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}
}
public override string ShortName => "pippidon";
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.Z, PippidonAction.Button1),
new KeyBinding(InputKey.X, PippidonAction.Button2),
};
public override Drawable CreateIcon() => new Sprite
{
Texture = new TextureStore(new TextureLoaderStore(CreateResourceStore()), false).Get("Textures/coin"),
};
}
}