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osu-lazer/osu.Game/Graphics/Containers/Markdown/OsuMarkdownLinkText.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Markdig.Syntax.Inlines;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers.Markdown;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
namespace osu.Game.Graphics.Containers.Markdown
{
public class OsuMarkdownLinkText : MarkdownLinkText
{
[Resolved(canBeNull: true)]
private OsuGame game { get; set; }
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private readonly string text;
private readonly string title;
public OsuMarkdownLinkText(string text, LinkInline linkInline)
: base(text, linkInline)
{
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this.text = text;
title = linkInline.Title;
}
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public OsuMarkdownLinkText(AutolinkInline autolinkInline)
: base(autolinkInline)
{
text = autolinkInline.Url;
}
[BackgroundDependencyLoader]
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private void load()
{
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var textDrawable = CreateSpriteText().With(t => t.Text = text);
InternalChildren = new Drawable[]
{
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textDrawable,
new OsuMarkdownLinkCompiler(new[] { textDrawable })
{
RelativeSizeAxes = Axes.Both,
Action = OnLinkPressed,
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TooltipText = title ?? Url,
}
};
}
protected override void OnLinkPressed() => game?.HandleLink(Url);
private class OsuMarkdownLinkCompiler : DrawableLinkCompiler
{
public OsuMarkdownLinkCompiler(IEnumerable<Drawable> parts)
: base(parts)
{
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
IdleColour = colourProvider.Light2;
HoverColour = colourProvider.Light1;
}
}
}
}