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osu-lazer/osu.Game/Overlays/Options/OptionTextBox.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Configuration;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options
{
public class OptionTextBox : OsuTextBox
{
private Bindable<string> bindable;
public Bindable<string> Bindable
{
set
{
if (bindable != null)
bindable.ValueChanged -= bindableValueChanged;
bindable = value;
if (bindable != null)
{
base.Text = bindable.Value;
bindable.ValueChanged += bindableValueChanged;
}
}
}
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protected override string InternalText
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{
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get { return base.InternalText; }
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set
{
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base.InternalText = value;
if (bindable != null)
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bindable.Value = value;
}
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}
private void bindableValueChanged(object sender, EventArgs e)
{
Text = bindable.Value;
}
protected override void Dispose(bool isDisposing)
{
if (bindable != null)
bindable.ValueChanged -= bindableValueChanged;
base.Dispose(isDisposing);
}
}
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}