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43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osuTK;
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namespace osu.Game.Screens.Play
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{
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public partial class ArgonKeyCounterDisplay : KeyCounterDisplay
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{
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private const int duration = 100;
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public new IReadOnlyList<ArgonKeyCounter> Children
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{
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get => (IReadOnlyList<ArgonKeyCounter>)base.Children;
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set => base.Children = value;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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KeyFlow.Direction = FillDirection.Horizontal;
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KeyFlow.AutoSizeAxes = Axes.Both;
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KeyFlow.Spacing = new Vector2(2);
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InternalChildren = new[]
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{
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KeyFlow
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};
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}
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protected override bool CheckType(KeyCounter key) => key is ArgonKeyCounter;
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protected override void UpdateVisibility()
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=> KeyFlow.FadeTo(AlwaysVisible.Value || ConfigVisibility.Value ? 1 : 0, duration);
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public override KeyCounter CreateKeyCounter(KeyCounter.InputTrigger trigger) => new ArgonKeyCounter(trigger);
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}
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}
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