mirror of
https://github.com/ppy/osu.git
synced 2024-12-21 13:22:57 +08:00
75 lines
2.2 KiB
C#
75 lines
2.2 KiB
C#
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||
|
// See the LICENCE file in the repository root for full licence text.
|
||
|
|
||
|
using System.Collections.Generic;
|
||
|
using System.Linq;
|
||
|
using NUnit.Framework;
|
||
|
using osu.Framework.Allocation;
|
||
|
using osu.Game.Beatmaps;
|
||
|
using osu.Game.Rulesets.Judgements;
|
||
|
using osu.Game.Rulesets.Scoring;
|
||
|
using osu.Game.Rulesets.Taiko.Judgements;
|
||
|
using osu.Game.Rulesets.Taiko.Objects;
|
||
|
using osu.Game.Screens.Play;
|
||
|
using osu.Game.Tests.Visual;
|
||
|
|
||
|
namespace osu.Game.Rulesets.Taiko.Tests
|
||
|
{
|
||
|
public class TestSceneSwellJudgements : PlayerTestScene
|
||
|
{
|
||
|
protected new TestPlayer Player => (TestPlayer)base.Player;
|
||
|
|
||
|
public TestSceneSwellJudgements()
|
||
|
: base(new TaikoRuleset())
|
||
|
{
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void TestZeroTickTimeOffsets()
|
||
|
{
|
||
|
AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted);
|
||
|
AddAssert("all tick offsets are 0", () => Player.Results.Where(r => r.Judgement is TaikoSwellTickJudgement).All(r => r.TimeOffset == 0));
|
||
|
}
|
||
|
|
||
|
protected override bool Autoplay => true;
|
||
|
|
||
|
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
||
|
{
|
||
|
var beatmap = new Beatmap<TaikoHitObject>
|
||
|
{
|
||
|
BeatmapInfo = { Ruleset = new TaikoRuleset().RulesetInfo },
|
||
|
HitObjects =
|
||
|
{
|
||
|
new Swell
|
||
|
{
|
||
|
StartTime = 1000,
|
||
|
Duration = 1000,
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
return beatmap;
|
||
|
}
|
||
|
|
||
|
protected override Player CreatePlayer(Ruleset ruleset) => new TestPlayer();
|
||
|
|
||
|
protected class TestPlayer : Player
|
||
|
{
|
||
|
public readonly List<JudgementResult> Results = new List<JudgementResult>();
|
||
|
|
||
|
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||
|
|
||
|
public TestPlayer()
|
||
|
: base(false, false)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
[BackgroundDependencyLoader]
|
||
|
private void load()
|
||
|
{
|
||
|
ScoreProcessor.NewJudgement += r => Results.Add(r);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|