mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 09:27:29 +08:00
31 lines
966 B
C#
31 lines
966 B
C#
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|||
|
// See the LICENCE file in the repository root for full licence text.
|
|||
|
|
|||
|
using NUnit.Framework;
|
|||
|
using osu.Game.Beatmaps.ControlPoints;
|
|||
|
using osu.Game.Beatmaps;
|
|||
|
|
|||
|
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
|||
|
{
|
|||
|
[TestFixture]
|
|||
|
public class TestSceneDrawableDrumRollKiai : TestSceneDrawableDrumRoll
|
|||
|
{
|
|||
|
[SetUp]
|
|||
|
public void SetUp() => Schedule(() =>
|
|||
|
{
|
|||
|
var controlPointInfo = new ControlPointInfo();
|
|||
|
|
|||
|
controlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 });
|
|||
|
controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true });
|
|||
|
|
|||
|
Beatmap.Value = CreateWorkingBeatmap(new Beatmap
|
|||
|
{
|
|||
|
ControlPointInfo = controlPointInfo
|
|||
|
});
|
|||
|
|
|||
|
// track needs to be playing for BeatSyncedContainer to work.
|
|||
|
Beatmap.Value.Track.Start();
|
|||
|
});
|
|||
|
}
|
|||
|
}
|