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32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModAutoplay<T> : ModAutoplay, IApplicableMod<T>
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where T : HitObject
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{
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protected abstract Score CreateReplayScore(Beatmap<T> beatmap);
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public void ApplyToHitRenderer(HitRenderer<T> hitRenderer)
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{
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hitRenderer.SetReplay(CreateReplayScore(hitRenderer.Beatmap)?.Replay);
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}
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}
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public class ModAutoplay : Mod
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{
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public override string Name => "Autoplay";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_auto;
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public override string Description => "Watch a perfect automated play through the song";
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public override double ScoreMultiplier => 0;
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public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
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}
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}
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