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osu-lazer/osu.Game/Screens/Play/HotkeyRetryOverlay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
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namespace osu.Game.Screens.Play
{
public class HotkeyRetryOverlay : HoldToConfirmOverlay, IKeyBindingHandler<GlobalAction>
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{
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
if (e.Repeat)
return false;
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if (e.Action != GlobalAction.QuickRetry) return false;
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BeginConfirm();
return true;
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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if (e.Action != GlobalAction.QuickRetry) return;
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AbortConfirm();
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}
}
}